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CWOL 2013 late registration open

Initial registration for Civil War Online 2013 (CWOL 2013) closed on 11 February. Team rosters have been posted at this link . Registration for late applicants will remain open (see below) but placement will be heavily influenced by the needs of the game for balance and other factors considered by the Game Administrators.
The current status of the CWOL 2013 start events will be listed on the GA Announcements forum at: http://www.holf.org/guild/drupal1/forum/56

NWOL-4 Registration

This web form wll be the sole administrative device used for player registration for NWOL-4. It will be supplemented by various forums on the NWOL-4 site for administration as events progress.

    You are allowed a maximum of three submissions so it is possible for a player to change his selection or update it. The direct email address to the GAs is: nwol4@holf.org in case you have specific questions. However, we ask that if you have a general question of procedures or NWOL rules that you use the forums that have been provided on this site.

    T14 was run; T15 will be MONDAY

    Sorry all, thought this went through the first time.

    T14 was run and all should have received reports. T15 will be MONDAY (5/20) at 9 PM EST. DOWS are due Saturday (today) by 9PM.

    All problems and questions go to nwol4@holf.org.

    Postgame observation #4

    The next thing we need is blue-water ships. Code work is fairly far along on that, but it's not ready for a test game yet. Soon, I hope.

    Getting the blue-water ship code working is more important than revisions to the land combat module, at this point. Thus, although I hope the postgame discussion will be a fruitful source of suggestions for improving land combat, you should anticipate that those suggestions will be held for a time while naval (and probably economic) code work gets done.

    Steve

    Postgame observation #3

    The Union won the battle at Fredericksburg, and the momentum from this win carried it as far south as Richmond. On the one hand, this is probably realistic. It was not at all rare in the West for an army to advance 50 or 100 miles after winning a battle, and the distance from Fredericksburg to Richmond is only about 60 miles.

    Postgame observation #2

    My sense of operations this game is that it's probably too easy for raiders to get loose deep in an enemy rear and get home safely. It should be possible to raid in the enemy's rear, but it should be fairly dangerous (think John Hunt Morgan) and normally raiders should not go very far from friendly armies (think JEB Stuart). In this game the Confederate raiders that got loose in the Union rear, though they were not able to do any very meaningful damage (which I think is correct) were also not at any very great risk to their own safety (which I think is not at all correct).

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