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Medal inflation?

I think we need to come up with a wider range of merit based awards, in order to preserve the meaning of the higher awards.

For example, being the architect of a winning strategy in a full NWOL game is more difficult than being the architect of the winning strategy of a single round of the Summer tournament. Yet currently the award is the same (MoE).

We should have medals to correspond with basic levels of achievement, (e.g. being responsible for winning a major battle, winning a campaign, or winning the game, etc) so it will be easy to come up what is an appropriate level of award for any situation, rather than a one size fits all approach.

Just my two cents.

-nick

Comments

hahaha, very well put!

hahaha,

very well put!

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