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Murphy's Law as it applies to HOLF/NWOL

I'm not sure if this is the best place to post this but here goes.

Murphy’s Law: “Anything that can go wrong, will.”
My postulate: “Murphy was an optimist.”

Strategic cases
1. That enemy corps on the strategic map is actually a couple of brigades. That enemy brigade is an over strength division.
2. In a race to a ford, your enemy will always get there first.
3. If you send a single brigade into a previously unscouted territory, it will sometimes place itself on the opposite side of impassible terrain with a large number of fast enemy units nearby.

Tactical cases
1. If all factors are completely equal in a tactical square, your opponent will win.
2. Whenever you need your troops to fight to the end, they will flee at the first chance. Whenever you need your troops to flee, they will stay to the bitter end.
3. When attacked by a much larger force; a small unit will fight to the last man and be destroyed, a medium sized unit will shatter, and a full brigade will surrender.
4. If you have one or more fast units and your opponent only has one, it will always move first.
5. Artillery commanders will not hesitate to attack without support.
6. If you are defending a fort with a combination of good troops on the inside and poor ones on the outside, the good troops will bravely defend the fort while the poor ones flee. Then the good troops will promptly surrender en masse.

Personal cases
1. If you send a message to one of your teammates that can be interpreted either your way or another way, he will always interpret it the other way.
2. The time you put off sending orders until the night before they are due is the day that a major thunderstorm/service issue will knock out power/internet service for several hours.
3. The time you can’t issue orders for your corps because you are away on a business trip is the time that the deputy commander is also prevented through unusual circumstances from issuing orders.
4. The time you don’t check your orders carefully is the time that your keyboard/finger malfunctions and your orders to send units to 1x-y end up ordering it to x-y, which happens to be an impassible feature.
5. The time that you manage to get the most stunning victory in NWOL history will be the time that a system error will cause the turn to have to be rerun and the second results will end up being a lackluster draw.
6. When looking for reasons why something went wrong, never rule out your own sheer stupidity.

Comments

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Much of this not only seems

Much of this not only seems to be true. It actually is true. I should add a few of my own.

More applications of Murphy's Law

Just when your brilliant plan to use a few units as skirmishers to block the enemy from reaching the city starts to work, several of your stupid brigade commanders will decide to march away from the city and straight into a large force that your skirmishers had successfully screened the previous tactical phase.

When you need every available man and gun to reach the city, for some unknown reason two units across a river with an uncontested ford in their line of march will remain in place despite having orders to cross at the ford. (This actually happened in turn 4 and we are now waiting to find out what caused us to get an error message that caused the units not to move).

Von Gottes Gnaden König von Preußen

How about a finely executed

How about a finely executed interceptor action by your opponent, turning a 20 emails thread on tactics, and supporting spreadsheets detailing your tactical objectives...... into mush....:-0

Respectfully,
Roger

yea seriously, right!

yea seriously, right!

Never post drunk...unless that is your norm.