Tactical Terrain at Gibraltar

The tactical map for Gibraltar has special features to reproduce the particular terrain at that point and its impact on the Napoleonic wars. The Gibraltar city tactical square is at 10-11. It is entirely surrounded by water except for the square 10-10, which has high hills. Because it is not permitted to move from a high hills square to any other type of terrain except low hills in the presence of enemy units (see GITM rule 8.5), this means that, if an enemy or neutral unit is present, no unit (not even one allied to the side controlling Gibraltar) can move from 10-10 to 10-11, nor vice-versa. A unit can move from Gibraltar city tac square to the high hills, or vice-versa, if all other units present are allied to it. Tactical square 10-9 has low hills. This means that movement from other parts of the tactical map to square 10-9 are possible, and movements from square 10-9 to 10-10 are possible, even if enemy units are present (for example, if defenders are in Gibraltar tac square). This allows a hostile force to lay siege to Gibraltar by moving to 10-10 even though it cannot enter the city from there. The Gibraltar garrison will not surrender as long as it is supplied by water, but if it is does not receive supplies, and the number of supplies in the fort is reduced to 0, then the garrison may surrender under the same rules as any other besieged garrison (see GITM rule 10.8).

Special note: Unloading from a TR into Gibraltar city tac square should be possible, but at present the code will not permit units to do so if they are not allied with all units already in the Gibraltar tac square. Since this is a difficult problem to solve, and since it can only arise if the coastal batteries at Gibraltar are destroyed which is not thought to be a likely event, this code problem has not been solved. Players wishing to conduct a hostile landing at Gibraltar should notify the GA well in advance of their intended landing so that appropriate arrangements can be made.

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Last updated 6-5-12