GITM Lines of Supply and Communication
To stay in communications and supply, units in GITM must have clear
lines
of supply and communication to a corps HQ. The corps HQ must have a
clear
line of communication to an army HQ, and to draw supplies from a city,
must have a clear line of supply to the city. A line of contact exists
between two units, or two cities, or a unit and a city, if there is a
path
between them such that:
- The path does not enter a square containing any enemy unit;
- The path does not enter a square adjacent to an enemy light
cavalry
or medium cavalry unit, unless there is a friendly combat (non-Q) unit
in the square;
- The path does not pass diagonally between two squares both
containing
enemy
units;
- The path does not enter impassible terrain;
- Each unit is able to move strategically off its current tactical
map in
the direction of the path, or in the case of cities, a unit located in
the city tactical square could do so.
For example, if the situation is:
|
A0
|
A1 |
A2 |
A3 |
A4 |
A5 |
S1 |
FR1LC |
|
FR1IN |
|
|
|
S2 |
|
AU1CQ |
|
|
|
AU1AQ |
S3 |
|
|
|
|
FR1MC |
|
then AU1AQ and AU1CQ are in contact along the path A2-S2, A3-S1,
A4-S1,
as long as AU1CQ can move strategically out of A1-S2 to the east, and
AU1AQ
can move strategically out of A5-S2 to the northwest. The line of
contact
cannot run through A3-S2 or A4-S2 because of FR1MC at A4-S3, but it may
run through A2-S2, A3-S1, and A4-S1, because FR1IN at A2-S1 cannot
block
contact in adjacent squares.