Combat Arm:
In general, the strength of a unit is equal to its
manpower as modified by the above chart. A cavalry or
infantry unit with a battery attached has 100 of its men
modified as artillerists and the rest of its strength
modified by the unit type. Artillery attached to infantry
units is medium artillery; artillery attached to cavalry
units is light. Artillery units must have at least 50 men
to fire one battery. Artillery units with fewer than 50
men fight as poorly armed infantry and are modified as
x0.5. Artillery units can use up to 100 men per battery.
Artillery units with more than 100 men per battery have
100 men for each battery modified as artillerists and the
rest modified as x0.5. All other artillery units have
strength equal to their manpower as modified by the above
chart. Combat Attitude:
Tactical Square Defensive Rating:
Fort Rating (melee strength only)
Defenders must have men manning the walls equal to at least 1/3 the capacity of the fort to be sufficiently manned and receive the bonus. Example: when defending a fort of capacity 8000, defenders get a bonus if 3000 men are on the walls, not if 2000 men are. Infantry count 1 man per strength point on the walls, cavalry do not count, artillery (including batteries attached to infantry or cavalry units) count 7.5 men per strength point. Communications: Out of communications: -20% Receiving communications from US1AQ: +20% Modifiers that affect the strength of all units on one side (flanks turned, mixed order bonus, line length adjustments) are applied only after all modifiers that affect the strength of individual units have been applied and totaled for that side. |
Unit Quality:
Unit Experience: Bonus = square root(experience)/10 + 0.6 Example values:
Unit Morale: Bonus is equal to (unit morale-50)/3. For example: morale of 50 gives no change, morale of 80 gives 10% bonus, morale of 20 gives 10% penalty. Terrain:
Battle Line Modifiers:
(Battle line modifiers do not apply to bombardment) Other Modifiers: Tactical movement during the same tactical phase as the battle: siege artillery -75%, other artillery -20%, cavalry +25%, militia -33%, in forest terrain -20% (all branches) Climbing hill into battle: -20% Fatigue: If fatigue>6, x6/fatigue level Out of ammunition: No firing One flank turned: -20% [ melee only, not in forts ] Friendly artillery firing: +10% for infantry and cavalry Mixed order bonus (between 33% and 67% of modified
strength of units Infantry in square: x1.75 against cavalry [ melee only ] Artillery in bombardment: +50% |