WISC Ship Order Submission

Ship Identification:  Ship ID: Password:

Attachment Attach to Ship: Detach  Base: Base port:

Movement: First Sea Area: Second Sea Area:
  Coastal Waters:  Harbor (of an ocean port only):

River Square (including river ports): 
(you can give square location or port name, e.g. K3-S4 or Baltimore)
River waypoint:
(you can give square location or port name, e.g. K3-S4 or Baltimore)
Halt in river square with enemy units
Halt in river square with enemy PB

Earliest time to move to coastal waters: Start of turn
Between sea moves 1 and 2 End of turn

Earliest time to move to harbor: Start of turn
Between sea moves 1 and 2 End of turn

Earliest time to move to river mouth: Start of turn
Between sea moves 1 and 2 End of turn

Sail alone


Move to any coastal waters with enemy ships  Friendly harbors only

Contact Options: Pursue  Accept  Evade  Join Allies

Pursue/Evade: Minimum of  ships
Maximum of ships

Do not pursue into coastal waters

Seek windward gauge Seek leeward gauge

Combat Options: Engage  Accept  Evade 


Engage at long range Engage at close quarters

Engage line ahead Break enemy line

Aim at enemy propulsion Aim at enemy hull

If moving away after combat, run past enemy ships and/or batteries

In battles in CW/harbor/river mouth: Fight, then move to harbor/mouth/CW Move to harbor/mouth/CW, then fight
Coast battle evasion and retreat to: Sea area, port, or river mouth:    or Location with best chance to escape
Bombard  Tactical square: Phase:
Support:
Target tac square:  Radius:  Phases: to 

Economic Options: Raid enemy shipping  Protect friendly shipping  Ignore shipping 

Load: Number of stores to carry:  Do not make repairs in dockyards
Transports only: Units to load/unload:
(separate unit IDs with spaces not commas)
Supplies:Load  Unload
Load/unload to SD/CQ: (Leave blank to unload to city)

Email address for confirmation of order (optional): 

Maintained by Steve Schmidt. Last updated 4/12/21.